Ghost or Ghoul?

Ghost or Ghoul?

Equipment: NONE Description: Have the kids get into partners and sit about 2 feet apart at the center line. Establish end lines on either end of the playing area. Have the kids decide who is the “ghost” and who is the “ghoul”. When the teacher shouts “Ghost!”, the...
Ghost or Ghoul?

Booyah!

Equipment: NONE Description: This game will depend on the desk arrangements in your class, but with a few modifications can be made to work with any desk setup. All of the students are sitting at their desks, and one student starts by walking around. At some point,...
Buddy Buddy

Buddy Buddy

Equipment: One tricky-to-conceal item. Description: Pick a somewhat difficult-to-conceal item (i.e. a rubber chicken, over-sized soft dice, dodgeball…etc). Pick one student to stand at the front of the class, facing the wall, with their eyes closed. Before giving out...
Ghost or Ghoul?

Memory Zap

Equipment: NONE Description: Have one student leave the classroom. Tell all of the students that they have had their memories zapped (like in “Men In Black”), and no longer have the ability to speak, and don’t know where they are. Give them 30 seconds to move around...
Ghost or Ghoul?

Active Opposites

Equipment: NONE Description: In this game, every command means something else. To start, tell the kids that when you say “Walk forward,” they must walk backwards. When you say “Hop,” they must crawl. When you say “BIG,” they must get as little as possible. And for all...