Warm-Up PE Games
Equipment: 2-5 evil red balls. Description: 2 – 5 students are it and are given evil red balls. If you get tagged, lie down flat on your back and put one leg straight up in the air ( you are a submarine with your periscope up). To be saved, someone must gently...
Warm-Up PE Games
Equipment: NONE Description: Select one student to be the octopus and place them in the middle of the gym. Have all other students line up beside one another at one end of the gym, facing the octopus. When the octopus shouts “Octopus,” all of the students try to run...
Warm-Up PE Games
Equipment: 2-5 evil red balls. Description: 2 – 5 students are it and are given evil red balls. If you are tagged, put your feet together, freeze on the spot, and turn you hands into ducks by opening and closing your fingers and thumbs and quacking. To be freed,...
Warm-Up PE Games
Equipment: 2-5 evil red balls. 1 pinnie per student. Description: 2 – 5 students are it and are given evil red balls. All other student are each given a pinnie. If you get tagged, put both feet together and, holding your pinnie in one hand, make a giant circle...
Warm-Up PE Games
Equipment: 2-5 evil red balls. 2-5 yellow balls. Description: 2 – 5 people are it and are given evil red balls (these are the cats). 2 – 5 people are savers, and are given yellow balls (these are the cheese balls). All other students are mice. If a mouse...